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1

Amber Le'Fron

By kelses
  • Origin Humans
  • Class Mage
  • Kit Battle Mage
  • Culture Valeborn
  • Faction Atheist
  • Ethos Judicator
1

Mighty +3

+3

Deft +2

+2

Smart +6

+6

Hit Points

4 / 4

Armor Points

8 / 8

Magic Points

10 / 12

Fate Points

0 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies (per the spell Dispel Magic) if you have not already acted in the round. Additionally, you may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you (per the spell Counterspell). To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Battle Mage

kit

Icon

You've trained to cast spells under great duress and in the battlefield. Your concentration when casting spells in combat cannot be broken, and you may reduce the magic penalty conferred by armor or shields by 2. Once per turn, you may make an attack as a bonus action with disadvantage on the same turn that you cast a spell.

Equipment

Weapons

Weapon Icon
4

Short Bow +4

Missile

Precise
Weapon Icon
4

Flanged Mace +3

Blunt

Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +2
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Venom

Psionics +8

Poisons living beings.

The victim is poisoned and receives an additional 1 HP damage on the next round, and each round thereafter, for a number of rounds equal to the damage dealt.

Spells

  • Spell Icon

    Aunty's Ablution

    Alchemy +8

    You transform a volume of liquid equal to the area of effect into a soapy bath of potable water. Spectral hands restrain and wash all those within the area of effect.

  • Spell Icon

    Control (Air)

    Elemental +8

    You can manipulate the flow, direction, and shape of any atmosphere equal to the area effect of the spell. For example, you may disperse noxious clouds, create walls of wind, or unleash hurricane force blasts. If the air is used to cause harm to a target, apply the peril of the corresponding maleficence.

  • Spell Icon

    Magic Walk

    Force +5

    You walk on air or over liquid as if it were solid ground. Anyone touching you benefits from the same effect.

  • Spell Icon

    Phantom Limb

    Illusion +8

    You conjure into existence a phantasmic, floating appendage that you can control with your thoughts while you perform other actions. The limb can deliver the effects of spells you cast that require touch, as well as your maleficence, and can manipulate objects at a distance, but the limb has 0 Mighty and cannot cast spells. The limb has no HP, uses your defense, and can only be destroyed if the magic is dispelled or counteracted.

Maleficence

Maleficence Icon

Venom

Psionics +8

Poisons living beings.

The victim is poisoned and receives an additional 1 HP damage on the next round, and each round thereafter, for a number of rounds equal to the damage dealt.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/13)
105

Item Icon
Flanged Mace
Weapon
Item Icon
Leather
Armor
Item Icon
Short Bow
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Short Bow
Attr
+2
Skill
+2 Missile
DMG
4
Tactics
Precise
Icon
Flanged Mace
Attr
+3
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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  • 3
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  • 4
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  • 5
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  • 6
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  • 8
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  • 10
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