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2

Syral

For the honor of the Glade

By Kelses
  • Origin Clockwerk
  • Class Fighter
  • Kit Eldritch Knight
  • Culture
  • Faction
  • Ethos Guardian
2

Mighty +5

+5

Deft +3

+3

Smart +2

+2

Hit Points

6 / 6

Armor Points

1 / 8

Magic Points

5 / 8

Fate Points

1 / 3

Abilities

Natural Armor

Talent

Icon

Your natural armor soaks 2 points from any single source of damage. If the damage dealt from a single source would be reduced to 0, you take no damage (any subsequent source that would be reduced to 0 deals 1 instead, and then 0 on the next subsequent source, alternating in this way with each subsequent source). Whenever you rest to recover HP or wounds, you require supply equal to 1 gp per HP or wound to repair yourself.

Combat Expertise

Technique

Icon

You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.

Eldritch Knight

kit

Icon

Due to a marvelous accident or because of an unknown destiny, you have been enchanted by a sorcerous power. Choose two spells at character creation. You can cast these spells even if you're not a spellcaster, and you are not subject to magic penalties conferred by armor or shields when casting these spells. As long as you have MP, you may take advantage on spell checks to resist magic.

Equipment

Weapons

Weapon Icon
4

Warhammer +7

Blunt

Crushing
Knockout
Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 2

Wounds

Skills

Deeds

 Deed Die 1 / 1
 Deed Die 1 / 1
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

  • Spell Icon

    Heal

    Curative +5

    You heal 1 HP per MP spent, split among as many targets in the area of effect as desired. Any status effects caused by minor perils on the target(s) are cured. This spell does not heal wounds or targets on death's door. (If an Undead creature is affected by this spell, they are entitled to a spell check and receive 1 HP damage per MP spent, bypassing soak.)

  • Spell Icon

    Mend & Unmend

    Artifice +5

    Your magic repairs a mundane, inanimate object that is broken to its original state. The area of effect may be scaled up to affect all objects within a melee or encounter space, but you must spend 1 MP per each additional object beyond the first. Armors are restored for 1 AP per MP spent. If cast upon Clockwerk, this spell recovers 1 HP per MP spent. You may reverse this spell to age an object into disrepair or damage armor in the same way. Clockwerk are entitled to a spell check to resist, in this case.

Stances

Focus

Focus Icon

Second Wind

Trait

The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Known Stances

  • Stance Icon

    Second Wind

    Passive

    The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Focus

Focus Icon

Second Wind

Trait

The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Inventory (0/15)
150

Item Icon
Leather
Armor
—
Item Icon
Warhammer
Weapon
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Warhammer
Attr
+5
Skill
+2 Blunt
DMG
4
Tactics
CrushingKnockout

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
—
Mighty
3
MP
—

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

Mentee

Bond

Met Kael out on his journies who became a mentor about the wilds.

Session Zero Icon

The Limits of Tradition

Person

NPC: Builder Orsha Lynn - Magistrate of the Glade tasks with building clockwerk to venture out to collect materials outside in the wilds.

Notes

Quest Log

This hero has not logged any notes.

The Created

Renewal of Supply

Once per adventure, you may recover 1 consumable, cheap, and luxury supply as a reaction.

Experience

  • 2
    +1 Skill
  • 3
    Choose Perk
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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