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1

Albreth Naetir

By Kelses
  • Origin High People
  • Class Mage
  • Kit Force Knight
  • Culture Muraian
  • Faction Farrago
  • Ethos Guardian
1

Mighty +3

+3

Deft +1

+1

Smart +6

+6

Hit Points

4 / 4

Armor Points

4 / 4

Magic Points

12 / 12

Fate Points

3 / 3

Abilities

Arcane Affinity

Talent

Icon

You have advantage on Smart, but you have disadvantage on Mighty.

Arcane Adept

Technique

Icon

You may cast the spells Dispel Magic and Counterspell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Force Knight

kit

Icon

You have honed your will into a source of physical power. You can exert 100 pounds of telekinetic force per MP spent against any object you touch. For 3 MP, you may charge a weapon of your choosing with the Force maleficence. Attacks made with that weapon become touch attacks that ignore soak conferred by armor; 1 MP invested into the weapon is discharged with each successful attack. Force spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
5

Estoc (Tuck Sword) +5

Edged

Defender
Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Reinforced Vestments

Padded

4
1

Shield

You have no shield equipped.

  • Defense +3
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Lightning

Psionics +8

Conducts through metal and water.

You may divide the damage caused by your maleficence among any number of targets in a melee space. When used in conjunction with another peril, the peril of this maleficence is applied to all targets in a melee space. Finally, if this maleficence would deal zero damage, the victim is stunned until after their next action.

Bonus Maleficence

Maleficence Icon

Force

Psionics +8

Crushes fragile objects.

The victim is stunned until after their next action.

Spells

  • Spell Icon

    Action-at-a-Distance

    Force +5

    You move one object per MP spent, up to 100 pounds per MP spent, anywhere within your line of sight. The object moves at a walking pace. This spell can also be used to exert telekinetic force of equal weight against an object, such as holding a door closed.

  • Spell Icon

    Fly

    Force +8

    You may fly at your normal movement rate for the duration of the spell. Your ability to carry others is limited by your strength.

  • Spell Icon

    Inertial Barrier

    Force +5

    Your force of will creates around you an inertial field that saps kinetic energy in the area of effect, reducing all melee attacks by 1 damage, and all missile attack by 3 damage (prior to accounting for your soak). This spell has no effect against energy-based attacks and you cannot move while also benefiting from the effects of the inertial field. You may cast this spell as a reaction once during the round, in addition to any other action you take.

  • Spell Icon

    Word of Undoing

    Force +8

    You utter a magic word at your targets, which unleashes a destructive resonance within them. Your targets can be of any size in the area of effect, up to a weight of 100 pounds per MP spent. Brittle and fragile objects immediately explode; rock, metal, and other similarly tough materials may require you to make a spell check vs. a TN of the GM's choosing. This spell does not work against living flesh or magical objects.

Maleficence

Maleficence Icon

Lightning

Psionics +8

Conducts through metal and water.

You may divide the damage caused by your maleficence among any number of targets in a melee space. When used in conjunction with another peril, the peril of this maleficence is applied to all targets in a melee space. Finally, if this maleficence would deal zero damage, the victim is stunned until after their next action.

Bonus Maleficence

Maleficence Icon

Force

Psionics +8

Crushes fragile objects.

The victim is stunned until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/13)
215

Item Icon
Estoc (Tuck Sword)
Weapon
Item Icon
Reinforced Vestments
Armor

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Estoc (Tuck Sword)
Attr
+3
Skill
+2 Edged
DMG
5
Tactics
Defender

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Vestments
AP
+4
Soak
Mighty
1
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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