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You do the dirty work nobody else wants to do, due to your caste or social standing. As a result, society has rejected you. You seek redemption or revenge.
Dogmatic
Your strict adherence to a particular moral code alienates you from the rest of society.
Adaptable
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Defy Danger
Technique
For 2 MP, you may gain advantage on any roll of your choice (except attacks). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.
Wizard
kit
When you adopt this kit, choose a school of magic. You may spend a consumable supply to scribe a scroll that contains a spell from the chosen school of magic. It takes an hour to scribe a scroll, and anyone who reads your scrolls can cast the spell contained therein. You may choose to make a scroll indecipherable except to those with an Arcana skill you know. The reader of the scroll must expend MP to cast the spell at the time the scroll is read, and the scroll is consumed after the spell is cast. Spells cast from your chosen school explode on a 5 or 6.
Equipment
Weapons
4
Surujin (Chain Dart) +7
Flexible
Ensnare
M/2
Bare Fists or Feet +5
Hand-to-Hand
Armor
+1
Scale Mail
Medium
10
4
Shield
+3
Coffin +3
Tower
3
Knockdown
Defense +6
Initiative +0
Soak0
Wounds
Skills
Languages
Supply
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Your opponent is ensnared by your weapon and must spend their next action to break free. If you choose to keep them ensnared, you forgo your action and your opponent makes a contested Mighty check at +2 for every round beyond the first they are ensnared.