J’aer Daath un Ceurn
- Origin Tarth
- Class Cleric
- Kit Sorcerer
- Culture Outlander
- Faction Tantavia
- Ethos Champion
Mighty +2
Deft +6
Smart +3
Hit Points
Armor Points
Magic Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory (3/12) 250
Choose an Armor
Choose a Weapon
Knockout
In lieu of dealing damage and on a successful attack, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.
Stun
You must declare that you're using this tactic and forgo dealing damage before making the attack; success on the attack means your opponent is stunned until after their next action.
Choose a Weapon
First Strike
When the first opponent in a round enters your personal space, you may make a single attack available to you as a reaction against them. (This tactic does not grant you extra attacks.)
Choose a Weapon
Crushing
Against armored opponents, this weapon deals 1d6 volatile damage. On a 5 or a 6, your opponent is stunned until after their next action.
Knockout
In lieu of dealing damage and on a successful attack, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.