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You or a single target enters a berserker rage, which lasts for the duration of the spell. While enraged, you do not receive penalties to your rolls from accuring wounds. If damage would place you on death's door, make an escalating Mighty check (TN 11) to remain conscious each round. While berserk, you will not stop attacking your foes, even if your life is in danger, and the berserker rage will only end when the final foe falls. You have disadvantage on Deft and defense checks while berserk.


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