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Fatal Peril

Fatal perils are to be used entirely with the GM's discretion to solve for situations where you could not reasonably survive a source of harm inflicted upon you that the rules-as-written indicate are survivable. Usually, you've already attempted to check against the source of the peril to avoid it and failed. Fatal perils can reduce your HP and/or AP to 0, inflict wounds, immediately render you unconscious, place you on death's door, or even instantly kill you, independent of how many HP, AP, or wounds you currently have.


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