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Abstract Time

The opposite of narrating turn by turn is skipping large gulfs of time through narration. "Nothing eventful happens while you rest. The next morning..." Here you're narrating in abstract time, skipping over stuff that's not interesting to play through. Similarly, when players montage or journey and you resolve their action, you're also narrating in abstract time. You always want to give players an opportunity to interject before you opt to narrate in abstract time, in case they want to do something before you skip ahead.

Time in Scene

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